Fredet is a cavalier who sits atop a horse to utilise a full frontal assault and added wallop in a battle. Andrias is a soldier who can use his agility and speed to assassinate nearby enemies or leap into a fight and deliver efficient blows to multiple targets. Each member of the Blue Foxes has a different class. The bulk of the game takes place on an isometric diorama with stunning visuals, where you play as a party of four characters that all have different skills. There’s a sense of grandeur in every artistic cutscene that explains the different factions and characters before a mission begins, and even on the battlefield, some of the animations make it feel epic. The story is filled with political intrigue and depth, not unlike Game of Thrones, where conflict and war has affected everyone. Taking place in Alletain where the continent sits on the brink of war, a band of mercenaries known as the Blue Foxes are tasked with defending the kingdom at all costs. I’d not been aware of Square Enix and Lacarse’s new strategy RPG, but it’s now firmly on my radar. Throughout the demo, available to play to everyone right now, I engaged in countless fights where the ‘real-time tactical battle’ system consistently kept me on my toes, making me pay close attention to every decision I made, and that alone made me so excited to play the full release in September. The battles in The DioField Chronicle can change in the blink of an eye.
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